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/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_Device_DEFINED
#define skgpu_graphite_Device_DEFINED
#include "include/core/SkImage.h"
#include "include/gpu/GpuTypes.h"
#include "src/base/SkEnumBitMask.h"
#include "src/core/SkDevice.h"
#include "src/gpu/graphite/ClipStack_graphite.h"
#include "src/gpu/graphite/DrawOrder.h"
#include "src/gpu/graphite/geom/Rect.h"
#include "src/gpu/graphite/geom/Transform_graphite.h"
#include "src/text/gpu/SDFTControl.h"
#include "src/text/gpu/SubRunContainer.h"
enum class SkBackingFit;
class SkStrokeRec;
namespace skgpu::graphite {
class PathAtlas;
class BoundsManager;
class Clip;
class Context;
class DrawContext;
enum class DstReadRequirement;
class Geometry;
class Image;
class PaintParams;
class Recorder;
class Renderer;
class Shape;
class StrokeStyle;
class TextureProxy;
class TextureProxyView;
class Device final : public SkDevice {
public:
~Device() override;
// If 'registerWithRecorder' is false, it is meant to be a short-lived Device that is managed
// by the caller within a limited scope (such that it is guaranteed to go out of scope before
// the Recorder can be snapped).
static sk_sp<Device> Make(Recorder* recorder,
sk_sp<TextureProxy>,
SkISize deviceSize,
const SkColorInfo&,
const SkSurfaceProps&,
bool addInitialClear,
bool registerWithRecorder=true);
// Convenience factory to create the underlying TextureProxy based on the configuration provided
static sk_sp<Device> Make(Recorder*,
const SkImageInfo&,
Budgeted,
Mipmapped,
SkBackingFit,
const SkSurfaceProps&,
bool addInitialClear,
bool registerWithRecorder=true);
Device* asGraphiteDevice() override { return this; }
Recorder* recorder() const override { return fRecorder; }
// This call is triggered from the Recorder on its registered Devices. It is typically called
// when the Recorder is abandoned or deleted.
void abandonRecorder();
// Ensures clip elements are drawn that will clip previous draw calls, snaps all pending work
// from the DrawContext as a RenderPassTask and records it in the Device's recorder.
void flushPendingWorkToRecorder();
const Transform& localToDeviceTransform();
// Flushes any pending work to the recorder and then deregisters and abandons the recorder.
void setImmutable() override;
SkStrikeDeviceInfo strikeDeviceInfo() const override;
TextureProxy* target();
// May be null if target is not sampleable.
TextureProxyView readSurfaceView() const;
// Can succeed if target is readable but not sampleable. Assumes 'subset' is contained in bounds
sk_sp<Image> makeImageCopy(const SkIRect& subset, Budgeted, Mipmapped, SkBackingFit);
// SkCanvas only uses drawCoverageMask w/o this staging flag, so only enable
// mask filters in clients that have finished migrating.
#if !defined(SK_RESOLVE_FILTERS_BEFORE_RESTORE)
bool useDrawCoverageMaskForMaskFilters() const override { return true; }
#endif
// Clipping
void pushClipStack() override { fClip.save(); }
void popClipStack() override { fClip.restore(); }
bool isClipWideOpen() const override {
return fClip.clipState() == ClipStack::ClipState::kWideOpen;
}
bool isClipEmpty() const override {
return fClip.clipState() == ClipStack::ClipState::kEmpty;
}
bool isClipRect() const override {
return fClip.clipState() == ClipStack::ClipState::kDeviceRect ||
fClip.clipState() == ClipStack::ClipState::kWideOpen;
}
bool isClipAntiAliased() const override;
SkIRect devClipBounds() const override;
void android_utils_clipAsRgn(SkRegion*) const override;
void clipRect(const SkRect& rect, SkClipOp, bool aa) override;
void clipRRect(const SkRRect& rrect, SkClipOp, bool aa) override;
void clipPath(const SkPath& path, SkClipOp, bool aa) override;
void clipRegion(const SkRegion& globalRgn, SkClipOp) override;
void replaceClip(const SkIRect& rect) override;
// Drawing
void drawPaint(const SkPaint& paint) override;
void drawRect(const SkRect& r, const SkPaint& paint) override;
void drawOval(const SkRect& oval, const SkPaint& paint) override;
void drawRRect(const SkRRect& rr, const SkPaint& paint) override;
void drawPoints(SkCanvas::PointMode mode, size_t count,
const SkPoint[], const SkPaint& paint) override;
void drawPath(const SkPath& path, const SkPaint& paint, bool pathIsMutable = false) override;
// No need to specialize drawDRRect, drawArc, drawRegion, drawPatch as the default impls all
// route to drawPath, drawRect, or drawVertices as desired.
void drawEdgeAAQuad(const SkRect& rect, const SkPoint clip[4],
SkCanvas::QuadAAFlags aaFlags, const SkColor4f& color,
SkBlendMode mode) override;
void drawEdgeAAImageSet(const SkCanvas::ImageSetEntry[], int count,
const SkPoint dstClips[], const SkMatrix preViewMatrices[],
const SkSamplingOptions&, const SkPaint&,
SkCanvas::SrcRectConstraint) override;
void drawImageRect(const SkImage*, const SkRect* src, const SkRect& dst,
const SkSamplingOptions&, const SkPaint&,
SkCanvas::SrcRectConstraint) override;
void drawVertices(const SkVertices*, sk_sp<SkBlender>, const SkPaint&, bool) override;
bool drawAsTiledImageRect(SkCanvas*,
const SkImage*,
const SkRect* src,
const SkRect& dst,
const SkSamplingOptions&,
const SkPaint&,
SkCanvas::SrcRectConstraint) override;
// TODO: Implement these using per-edge AA quads and an inlined image shader program.
void drawImageLattice(const SkImage*, const SkCanvas::Lattice&,
const SkRect& dst, SkFilterMode, const SkPaint&) override {}
void drawAtlas(const SkRSXform[], const SkRect[], const SkColor[], int count, sk_sp<SkBlender>,
const SkPaint&) override {}
void drawDrawable(SkCanvas*, SkDrawable*, const SkMatrix*) override {}
void drawMesh(const SkMesh&, sk_sp<SkBlender>, const SkPaint&) override {}
void drawShadow(const SkPath&, const SkDrawShadowRec&) override {}
// Special images and layers
sk_sp<SkSurface> makeSurface(const SkImageInfo&, const SkSurfaceProps&) override;
sk_sp<SkDevice> createDevice(const CreateInfo&, const SkPaint*) override;
sk_sp<SkSpecialImage> snapSpecial(const SkIRect& subset, bool forceCopy = false) override;
void drawSpecial(SkSpecialImage*, const SkMatrix& localToDevice,
const SkSamplingOptions&, const SkPaint&,
SkCanvas::SrcRectConstraint) override;
void drawCoverageMask(const SkSpecialImage*, const SkMatrix& localToDevice,
const SkSamplingOptions&, const SkPaint&) override;
private:
class IntersectionTreeSet;
Device(Recorder*, sk_sp<DrawContext>);
sk_sp<SkSpecialImage> makeSpecial(const SkBitmap&) override;
sk_sp<SkSpecialImage> makeSpecial(const SkImage*) override;
bool onReadPixels(const SkPixmap&, int x, int y) override;
bool onWritePixels(const SkPixmap&, int x, int y) override;
void onDrawGlyphRunList(SkCanvas*, const sktext::GlyphRunList&, const SkPaint&) override;
void onClipShader(sk_sp<SkShader> shader) override;
sk_sp<skif::Backend> createImageFilteringBackend(const SkSurfaceProps& surfaceProps,
SkColorType colorType) const override;
// DrawFlags alters the effects used by drawShape.
enum class DrawFlags : unsigned {
kNone = 0b000,
// Any SkMaskFilter on the SkPaint passed into drawGeometry() is ignored.
// - drawPaint, drawVertices, drawAtlas
// - drawShape after it's applied the mask filter.
kIgnoreMaskFilter = 0b001,
// Any SkPathEffect on the SkPaint passed into drawGeometry() is ignored.
// - drawPaint, drawImageLattice, drawImageRect, drawEdgeAAImageSet, drawVertices, drawAtlas
// - drawShape after it's applied the path effect.
kIgnorePathEffect = 0b010,
};
SK_DECL_BITMASK_OPS_FRIENDS(DrawFlags)
// Handles applying path effects, mask filters, stroke-and-fill styles, and hairlines.
// Ignores geometric style on the paint in favor of explicitly provided SkStrokeRec and flags.
// All overridden SkDevice::draw() functions should bottom-out with calls to drawGeometry().
void drawGeometry(const Transform&,
const Geometry&,
const SkPaint&,
const SkStrokeRec&,
SkEnumBitMask<DrawFlags> = DrawFlags::kNone,
sk_sp<SkBlender> primitiveBlender = nullptr,
bool skipColorXform = false);
// Like drawGeometry() but is Shape-only, depth-only, fill-only, and lets the ClipStack define
// the transform, clip, and DrawOrder (although Device still tracks stencil buffer usage).
void drawClipShape(const Transform&, const Shape&, const Clip&, DrawOrder);
sktext::gpu::AtlasDrawDelegate atlasDelegate();
// Handles primitive processing for atlas-based text
void drawAtlasSubRun(const sktext::gpu::AtlasSubRun*,
SkPoint drawOrigin,
const SkPaint& paint,
sk_sp<SkRefCnt> subRunStorage,
sktext::gpu::RendererData);
sk_sp<sktext::gpu::Slug> convertGlyphRunListToSlug(const sktext::GlyphRunList& glyphRunList,
const SkPaint& paint) override;
void drawSlug(SkCanvas*, const sktext::gpu::Slug* slug, const SkPaint& paint) override;
// Returns the Renderer to draw the shape in the given style. If SkStrokeRec is a
// stroke-and-fill, this returns the Renderer used for the fill portion and it can be assumed
// that Renderer::TessellatedStrokes() will be used for the stroke portion.
//
// Depending on the preferred anti-aliasing quality and platform capabilities (such as compute
// shader support), an atlas handler for path rendering may be returned alongside the chosen
// Renderer. In that case, all fill, stroke, and stroke-and-fill styles should be rendered with
// a single recorded CoverageMask draw and the shape data should be added to the provided atlas
// handler to be scheduled for a coverage mask render.
//
// TODO: Renderers may have fallbacks (e.g. pre-chop large paths, or convert stroke to fill).
// Are those handled inside ChooseRenderer() where it can modify the shape, stroke? or does it
// return a retry error code? or does drawGeometry() handle all the fallbacks, knowing that
// a particular shape type needs to be pre-chopped?
// TODO: Move this into a RendererSelector object provided by the Context.
std::pair<const Renderer*, PathAtlas*> chooseRenderer(const Transform& localToDevice,
const Geometry&,
const SkStrokeRec&,
bool requireMSAA) const;
bool needsFlushBeforeDraw(int numNewDraws, DstReadRequirement) const;
// Flush internal work, such as pending clip draws and atlas uploads, into the Device's DrawTask
void internalFlush();
Recorder* fRecorder;
sk_sp<DrawContext> fDC;
ClipStack fClip;
// Tracks accumulated intersections for ordering dependent use of the color and depth attachment
// (i.e. depth-based clipping, and transparent blending)
std::unique_ptr<BoundsManager> fColorDepthBoundsManager;
// Tracks disjoint stencil indices for all recordered draws
std::unique_ptr<IntersectionTreeSet> fDisjointStencilSet;
// Lazily updated Transform constructed from localToDevice()'s SkM44
Transform fCachedLocalToDevice;
// The max depth value sent to the DrawContext, incremented so each draw has a unique value.
PaintersDepth fCurrentDepth;
// The DrawContext's target supports MSAA
bool fMSAASupported = false;
const sktext::gpu::SDFTControl fSDFTControl;
#if defined(SK_DEBUG)
// When not 0, this Device is an unregistered scratch device that is intended to go out of
// scope before the Recorder is snapped. Assuming controlling code is valid, that means the
// Device's recorder's next recording ID should still be the the recording ID at the time the
// Device was created. If not, it means the Device lived too long and may not be flushing tasks
// in the expected order.
uint32_t fScopedRecordingID = 0;
#endif
friend class ClipStack; // for recordDraw
};
SK_MAKE_BITMASK_OPS(Device::DrawFlags)
} // namespace skgpu::graphite
#endif // skgpu_graphite_Device_DEFINED