blob: 6edec118326ed0a56620e7874c7975dc08757f2d [file] [log] [blame]
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkDraw.h"
#include "SkGlyphCache.h"
#include "SkPaintPriv.h"
#include "SkRasterClip.h"
#include "SkScalerContext.h"
#include "SkTextToPathIter.h"
#include "SkUtils.h"
bool SkDraw::ShouldDrawTextAsPaths(const SkPaint& paint, const SkMatrix& ctm, SkScalar sizeLimit) {
// hairline glyphs are fast enough so we don't need to cache them
if (SkPaint::kStroke_Style == paint.getStyle() && 0 == paint.getStrokeWidth()) {
return true;
}
// we don't cache perspective
if (ctm.hasPerspective()) {
return true;
}
SkMatrix textM;
SkPaintPriv::MakeTextMatrix(&textM, paint);
return SkPaint::TooBigToUseCache(ctm, textM, sizeLimit);
}
// disable warning : local variable used without having been initialized
#if defined _WIN32
#pragma warning ( push )
#pragma warning ( disable : 4701 )
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////
void SkDraw::blitARGB32Mask(const SkMask& mask, const SkPaint& paint) const {
SkASSERT(SkMask::kARGB32_Format == mask.fFormat);
SkBitmap bm;
bm.installPixels(
SkImageInfo::MakeN32Premul(mask.fBounds.width(), mask.fBounds.height()),
(SkPMColor*)mask.fImage, mask.fRowBytes);
this->drawSprite(bm, mask.fBounds.x(), mask.fBounds.y(), paint);
}
SkGlyphRunListPainter::PerMask SkDraw::drawOneMaskCreator(
const SkPaint& paint, SkArenaAlloc* alloc) const {
SkBlitter* blitter = SkBlitter::Choose(fDst, *fMatrix, paint, alloc, false);
if (fCoverage != nullptr) {
auto coverageBlitter = SkBlitter::Choose(*fCoverage, *fMatrix, SkPaint(), alloc, true);
blitter = alloc->make<SkPairBlitter>(blitter, coverageBlitter);
}
auto wrapaper = alloc->make<SkAAClipBlitterWrapper>(*fRC, blitter);
blitter = wrapaper->getBlitter();
auto useRegion = fRC->isBW() && !fRC->isRect();
if (useRegion) {
return [this, blitter, &paint](const SkMask& mask, const SkGlyph&, SkPoint) {
SkRegion::Cliperator clipper(fRC->bwRgn(), mask.fBounds);
if (!clipper.done()) {
if (SkMask::kARGB32_Format == mask.fFormat) {
this->blitARGB32Mask(mask, paint);
} else {
const SkIRect& cr = clipper.rect();
do {
blitter->blitMask(mask, cr);
clipper.next();
} while (!clipper.done());
}
}
};
} else {
SkIRect clipBounds = fRC->isBW() ? fRC->bwRgn().getBounds()
: fRC->aaRgn().getBounds();
return [this, blitter, clipBounds, &paint](const SkMask& mask, const SkGlyph&, SkPoint) {
SkIRect storage;
const SkIRect* bounds = &mask.fBounds;
// this extra test is worth it, assuming that most of the time it succeeds
// since we can avoid writing to storage
if (!clipBounds.containsNoEmptyCheck(mask.fBounds)) {
if (!storage.intersectNoEmptyCheck(mask.fBounds, clipBounds)) {
return;
}
bounds = &storage;
}
if (SkMask::kARGB32_Format == mask.fFormat) {
this->blitARGB32Mask(mask, paint);
} else {
blitter->blitMask(mask, *bounds);
}
};
}
}
void SkDraw::drawGlyphRunList(
const SkGlyphRunList& glyphRunList, SkGlyphRunListPainter* glyphPainter) const {
SkDEBUGCODE(this->validate();)
if (fRC->isEmpty()) {
return;
}
SkMatrix renderMatrix{*fMatrix};
auto perPathBuilder = [this, &renderMatrix]
(const SkPaint& paint, SkScalar scaleMatrix, SkArenaAlloc*) {
renderMatrix.setScale(scaleMatrix, scaleMatrix);
auto perPath =
[this, &renderMatrix, &paint]
(const SkPath* path, const SkGlyph&, SkPoint position) {
if (path != nullptr) {
renderMatrix[SkMatrix::kMTransX] = position.fX;
renderMatrix[SkMatrix::kMTransY] = position.fY;
this->drawPath(*path, paint, &renderMatrix, false);
}
};
return perPath;
};
auto perMaskBuilder = [this](const SkPaint& paint, SkArenaAlloc* alloc) {
return this->drawOneMaskCreator(paint, alloc);
};
glyphPainter->drawForBitmapDevice(glyphRunList, *fMatrix, perMaskBuilder, perPathBuilder);
}
#if defined _WIN32
#pragma warning ( pop )
#endif