blob: 7b66dc557d45e58dd656f5f9e653b8b33d71e545 [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkColorFilterShader_DEFINED
#define SkColorFilterShader_DEFINED
#include "src/core/SkColorFilterBase.h"
#include "src/shaders/SkShaderBase.h"
class SkArenaAlloc;
class SkColorFilterShader : public SkShaderBase {
public:
SkColorFilterShader(sk_sp<SkShader> shader, float alpha, sk_sp<SkColorFilter> filter);
#if SK_SUPPORT_GPU
std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override;
#endif
#ifdef SK_GRAPHITE_ENABLED
void addToKey(const skgpu::graphite::KeyContext&,
skgpu::graphite::PaintParamsKeyBuilder*,
skgpu::graphite::PipelineDataGatherer*) const override;
#endif
private:
bool isOpaque() const override;
void flatten(SkWriteBuffer&) const override;
bool appendStages(const SkStageRec&, const MatrixRec&) const override;
skvm::Color program(skvm::Builder*,
skvm::Coord device,
skvm::Coord local,
skvm::Color paint,
const MatrixRec&,
const SkColorInfo& dst,
skvm::Uniforms* uniforms,
SkArenaAlloc*) const override;
SK_FLATTENABLE_HOOKS(SkColorFilterShader)
sk_sp<SkShader> fShader;
sk_sp<SkColorFilterBase> fFilter;
float fAlpha;
using INHERITED = SkShaderBase;
};
#endif