| |
| out vec4 sk_FragColor; |
| void main() { |
| { |
| sk_FragColor.x = 0.5; |
| sk_FragColor = vec4(6.0, 7.0, 9.0, 11.0); |
| sk_FragColor = vec4(7.0, 9.0, 9.0, 9.0); |
| sk_FragColor = vec4(2.0, 4.0, 6.0, 8.0); |
| sk_FragColor = vec4(12.0, 6.0, 4.0, 3.0); |
| sk_FragColor.x = 6.0; |
| sk_FragColor.x = 1.0; |
| sk_FragColor.x = -2.0; |
| sk_FragColor.x = 3.0; |
| sk_FragColor.x = 4.0; |
| sk_FragColor.x = -5.0; |
| sk_FragColor.x = 6.0; |
| sk_FragColor.x = 7.0; |
| sk_FragColor.x = -8.0; |
| sk_FragColor.x = 9.0; |
| sk_FragColor.x = -10.0; |
| sk_FragColor.x = -11.0; |
| sk_FragColor.x = -12.0; |
| sk_FragColor.x = 13.0; |
| sk_FragColor.x = -11.0; |
| sk_FragColor.x = -12.0; |
| sk_FragColor.x = 13.0; |
| sk_FragColor.x = -11.0; |
| sk_FragColor.x = -12.0; |
| sk_FragColor.x = -13.0; |
| sk_FragColor.x = -11.0; |
| sk_FragColor.x = -12.0; |
| sk_FragColor.x = -13.0; |
| sk_FragColor = vec4(sqrt(1.0)); |
| sk_FragColor = vec4(sqrt(2.0)); |
| sk_FragColor = vec4(0.0); |
| sk_FragColor = vec4(0.0); |
| sk_FragColor = vec4(0.0); |
| sk_FragColor = vec4(sqrt(6.0)); |
| sk_FragColor = vec4(sqrt(7.0)); |
| sk_FragColor = vec4(sqrt(8.0)); |
| sk_FragColor = vec4(sqrt(9.0)); |
| sk_FragColor = vec4(0.0); |
| sk_FragColor = vec4(0.0); |
| sk_FragColor = vec4(sqrt(12.0)); |
| sk_FragColor = vec4(sqrt(13.0)); |
| sk_FragColor = vec4(0.0); |
| sk_FragColor = vec4(0.0); |
| sk_FragColor = vec4(sqrt(16.0)); |
| sk_FragColor = vec4(sqrt(17.0)); |
| sk_FragColor = vec4(0.0); |
| sk_FragColor = vec4(sqrt(19.0)); |
| sk_FragColor = vec4(sqrt(19.5)); |
| sk_FragColor = vec4(sqrt(20.0)); |
| sk_FragColor = vec4(sqrt(21.0)); |
| sk_FragColor = vec4(sqrt(22.0)); |
| sk_FragColor = vec4(sqrt(23.0)); |
| sk_FragColor = vec4(sqrt(24.0)); |
| sk_FragColor += vec4(1.0); |
| sk_FragColor -= vec4(1.0); |
| sk_FragColor *= vec4(2.0); |
| sk_FragColor /= vec4(2.0); |
| } |
| |
| { |
| ivec4 _0_result; |
| _0_result.x = 2; |
| _0_result = ivec4(6, 7, 9, 11); |
| _0_result = ivec4(7, 9, 9, 9); |
| _0_result = ivec4(2, 4, 6, 8); |
| _0_result = ivec4(12, 6, 4, 3); |
| sk_FragColor.x = 6.0; |
| sk_FragColor.x = 1.0; |
| sk_FragColor.x = -2.0; |
| sk_FragColor.x = 3.0; |
| sk_FragColor.x = 4.0; |
| sk_FragColor.x = -5.0; |
| sk_FragColor.x = 6.0; |
| sk_FragColor.x = 7.0; |
| sk_FragColor.x = -8.0; |
| sk_FragColor.x = 9.0; |
| sk_FragColor.x = -10.0; |
| _0_result = ivec4(int(sqrt(1.0))); |
| _0_result = ivec4(int(sqrt(2.0))); |
| _0_result = ivec4(0); |
| _0_result = ivec4(0); |
| _0_result = ivec4(0); |
| _0_result = ivec4(int(sqrt(6.0))); |
| _0_result = ivec4(int(sqrt(7.0))); |
| _0_result = ivec4(int(sqrt(8.0))); |
| _0_result = ivec4(int(sqrt(9.0))); |
| _0_result = ivec4(0); |
| _0_result = ivec4(0); |
| _0_result = ivec4(int(sqrt(12.0))); |
| _0_result = ivec4(int(sqrt(13.0))); |
| _0_result = ivec4(0); |
| _0_result = ivec4(0); |
| _0_result = ivec4(int(sqrt(16.0))); |
| _0_result = ivec4(int(sqrt(17.0))); |
| _0_result = ivec4(0); |
| _0_result = ivec4(int(sqrt(19.0))); |
| _0_result = ivec4(int(sqrt(19.5))); |
| _0_result = ivec4(int(sqrt(20.0))); |
| _0_result = ivec4(int(sqrt(21.0))); |
| _0_result = ivec4(int(sqrt(22.0))); |
| _0_result = ivec4(int(sqrt(23.0))); |
| _0_result = ivec4(int(sqrt(24.0))); |
| _0_result += ivec4(1); |
| _0_result -= ivec4(1); |
| _0_result *= ivec4(2); |
| _0_result /= ivec4(2); |
| sk_FragColor = vec4(_0_result); |
| } |
| |
| } |