blob: 7e529a60b62828b0db1a8ea9cb248ce7cd619a65 [file] [log] [blame]
out vec4 sk_FragColor;
void main() {
bvec4 v = bvec4(sqrt(1.0) == 1.0);
bvec4 result;
result = bvec4(v.x, true, true, true);
result = bvec4(v.xy, false, true);
result = bvec4(bvec2(v.x, true), true, false);
result = bvec4(bvec2(false, v.y), true, true);
result = bvec4(v.xyz, true);
result = bvec4(bvec3(v.xy, true), true);
result = bvec4(bvec3(v.x, false, v.z), true);
result = bvec4(bvec3(v.x, true, false), false);
result = bvec4(bvec3(true, v.yz), false);
result = bvec4(bvec3(false, v.y, true), false);
result = bvec4(bvec3(true, true, v.z), false);
result = v;
result = bvec4(v.xyz, true);
result = bvec4(v.xy, false, v.w);
result = bvec4(v.xy, true, false);
result = bvec4(v.x, true, v.zw);
result = bvec4(v.x, false, v.z, true);
result = bvec4(v.x, true, true, v.w);
result = bvec4(v.x, true, false, true);
result = bvec4(true, v.yzw);
result = bvec4(false, v.yz, true);
result = bvec4(false, v.y, true, v.w);
result = bvec4(true, v.y, true, true);
result = bvec4(false, false, v.zw);
result = bvec4(false, false, v.z, true);
result = bvec4(false, true, true, v.w);
sk_FragColor = any(result) ? vec4(1.0) : vec4(0.0);
}