blob: 5c24c21a77cfd529c4be3958a8107c75931e3632 [file] [log] [blame]
out vec4 sk_FragColor;
struct A {
int x;
int y;
} a1;
struct B {
float x;
float[2] y;
layout (binding = 1) A z;
} b1;
void main() {
a1.x = 0;
b1.x = 0.0;
sk_FragColor.x = float(a1.x) + b1.x;
}