| |
| out vec4 sk_FragColor; |
| void main() { |
| vec3 h3; |
| { |
| h3 = vec3(3.0); |
| } |
| |
| vec4 h4; |
| { |
| h4 = vec4(4.0); |
| } |
| |
| { |
| h3.xz = vec2(2.0); |
| } |
| |
| { |
| h4.zwxy = vec4(4.0); |
| } |
| |
| sk_FragColor = vec4(1.0, 2.0, h3.x, h4.x); |
| mat3 h3x3; |
| { |
| h3x3 = mat3(3.0); |
| } |
| |
| mat4 h4x4; |
| { |
| h4x4 = mat4(4.0); |
| } |
| |
| { |
| h3x3[1] = vec3(3.0); |
| } |
| |
| { |
| h4x4[3].w = 1.0; |
| } |
| |
| sk_FragColor = vec4(mat2(2.0)[0][0], h3x3[0][0], h4x4[0][0], 1.0); |
| ivec4 i4; |
| { |
| i4 = ivec4(4); |
| } |
| |
| { |
| i4.xyz = ivec3(3); |
| } |
| |
| sk_FragColor = vec4(1.0, 2.0, 3.0, float(i4.x)); |
| vec3 f3; |
| { |
| f3 = vec3(3.0); |
| } |
| |
| { |
| f3.xy = vec2(2.0); |
| } |
| |
| sk_FragColor = vec4(1.0, 2.0, f3.x, 4.0); |
| mat2 f2x2; |
| { |
| f2x2 = mat2(2.0); |
| } |
| |
| { |
| f2x2[0][0] = 1.0; |
| } |
| |
| sk_FragColor = vec4(f2x2[0][0], mat3(3.0)[0][0], mat4(4.0)[0][0], 1.0); |
| bvec4 b4; |
| { |
| b4 = bvec4(false); |
| } |
| |
| { |
| b4.xw = bvec2(false); |
| } |
| |
| sk_FragColor = vec4(1.0, false ? 1.0 : 0.0, true ? 1.0 : 0.0, b4.x ? 1.0 : 0.0); |
| } |