void main() { | |
float x = 1.0; | |
float y = 2.0; | |
int z = 3; | |
x = -6.0; | |
y = -1.0; | |
z = 8; | |
bool b = false == true || 2.0 >= sqrt(2.0); | |
x += 12.0; | |
x -= 12.0; | |
x *= (y /= float(z = 10)); | |
b ||= false; | |
b &&= true; | |
b ^^= false; | |
z |= 0; | |
z &= -1; | |
z ^= 0; | |
z >>= 2; | |
z <<= 4; | |
z %= 5; | |
x = float((vec2(sqrt(1.0)) , 6)); | |
z = (vec2(sqrt(1.0)) , 6); | |
} |