| |
| out vec4 sk_FragColor; |
| int s = int(sqrt(1.0)); |
| int i = int(sqrt(1.0)); |
| uint us = uint(sqrt(1.0)); |
| uint ui = uint(sqrt(1.0)); |
| float h = sqrt(1.0); |
| float f = sqrt(1.0); |
| int s2s = s; |
| int i2s = i; |
| int us2s = int(us); |
| int ui2s = int(ui); |
| int h2s = int(h); |
| int f2s = int(f); |
| int s2i = s; |
| int i2i = i; |
| int us2i = int(us); |
| int ui2i = int(ui); |
| int h2i = int(h); |
| int f2i = int(f); |
| uint s2us = uint(s); |
| uint i2us = uint(i); |
| uint us2us = us; |
| uint ui2us = ui; |
| uint h2us = uint(h); |
| uint f2us = uint(f); |
| uint s2ui = uint(s); |
| uint i2ui = uint(i); |
| uint us2ui = us; |
| uint ui2ui = ui; |
| uint h2ui = uint(h); |
| uint f2ui = uint(f); |
| float s2f = float(s); |
| float i2f = float(i); |
| float us2f = float(us); |
| float ui2f = float(ui); |
| float h2f = h; |
| float f2f = f; |
| void main() { |
| sk_FragColor.x = (((((((((((((((((float((s + i) + int(us)) + float(ui)) + h) + f) + float(s2s)) + float(i2s)) + float(us2s)) + float(ui2s)) + float(h2s)) + float(f2s)) + float(s2i)) + float(i2i)) + float(us2i)) + float(ui2i)) + float(h2i)) + float(f2i)) + float(s2us)) + float(i2us)) + float(us2us); |
| sk_FragColor.x += (((((((((((float((ui2us + h2us) + f2us) + float(s2ui)) + float(i2ui)) + float(us2ui)) + float(ui2ui)) + float(h2ui)) + float(f2ui)) + s2f) + i2f) + us2f) + ui2f) + h2f) + f2f; |
| } |