blob: a5f44326b5b9794ab142679549bea3b0f1f6bfea [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
{
_out->sk_FragColor.x = 1.0;
_out->sk_FragColor.y = 1.0;
_out->sk_FragColor.z = 1.0;
_out->sk_FragColor.w = 1.0;
}
{
_out->sk_FragColor.x = 1.0;
_out->sk_FragColor.y = 1.0;
_out->sk_FragColor.z = 1.0;
_out->sk_FragColor.w = 1.0;
}
return *_out;
}