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skia
/
skia
/
dda1d31623a6df7eb2b4e7c8633bd8675f333353
/
.
/
tests
/
sksl
/
shared
/
golden
/
InterfaceBlockAnonymous.glsl
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out
vec4 sk_FragColor
;
uniform testBlock
{
float
x
;
float
[
2
]
y
;
layout
(
binding
=
12
)
mat3x2 z
;
bool
w
;
};
void
main
()
{
sk_FragColor
=
vec4
(
x
,
y
[
0
],
y
[
1
],
0.0
);
}