blob: e0f06a7c4f9516910b558d3c6edb48519e9333b0 [file] [log] [blame]
#version 400
int sk_InvocationID;
layout (points) in ;
layout (line_strip, max_vertices = 2) out ;
void _invoke() {
{
gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(sk_InvocationID));
EmitVertex();
}
gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(sk_InvocationID));
EmitVertex();
}
void main() {
for (sk_InvocationID = 0;sk_InvocationID < 2; sk_InvocationID++) {
_invoke();
EndPrimitive();
}
}