| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _outputStruct; |
| thread Outputs* _out = &_outputStruct; |
| float x = 10.0; |
| { |
| float _2_y[2]; |
| float _3_z; |
| |
| _2_y[0] = 10.0; |
| _2_y[1] = 20.0; |
| float _4_0_foo; |
| { |
| _4_0_foo = _2_y[0] * _2_y[1]; |
| } |
| _3_z = _4_0_foo; |
| |
| float _5_a[2][3]; |
| _5_a[0][0] = 123.0; |
| _5_a[1][2] = 456.0; |
| float _6_1_arr; |
| { |
| _6_1_arr = _5_a[0][0] * _5_a[1][2]; |
| } |
| x = _3_z + _6_1_arr; |
| |
| } |
| |
| _out->sk_FragColor = float4(x); |
| return *_out; |
| } |