blob: 8a7a521622253319b8b213b1bb1890898344d641 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
float x = 10.0;
{
float _2_y[2];
float _3_z;
_2_y[0] = 10.0;
_2_y[1] = 20.0;
float _4_0_foo;
{
_4_0_foo = _2_y[0] * _2_y[1];
}
_3_z = _4_0_foo;
float _5_a[2][3];
_5_a[0][0] = 123.0;
_5_a[1][2] = 456.0;
float _6_1_arr;
{
_6_1_arr = _5_a[0][0] * _5_a[1][2];
}
x = _3_z + _6_1_arr;
}
_out->sk_FragColor = float4(x);
return *_out;
}