blob: 9da0c5dacca36acd1510da8cbb5f2c164b720829 [file] [log] [blame]
out vec4 sk_FragColor;
void main() {
float x = 10.0;
{
float _2_y[2];
float _3_z;
_2_y[0] = 10.0;
_2_y[1] = 20.0;
float _4_0_foo;
{
_4_0_foo = _2_y[0] * _2_y[1];
}
_3_z = _4_0_foo;
float _5_a[2][3];
_5_a[0][0] = 123.0;
_5_a[1][2] = 456.0;
float _6_1_arr;
{
_6_1_arr = _5_a[0][0] * _5_a[1][2];
}
x = _3_z + _6_1_arr;
}
sk_FragColor = vec4(x);
}