out vec4 sk_FragColor; | |
void main() { | |
float x = 10.0; | |
{ | |
float _2_y[2]; | |
float _3_z; | |
_2_y[0] = 10.0; | |
_2_y[1] = 20.0; | |
float _4_0_foo; | |
{ | |
_4_0_foo = _2_y[0] * _2_y[1]; | |
} | |
_3_z = _4_0_foo; | |
float _5_a[2][3]; | |
_5_a[0][0] = 123.0; | |
_5_a[1][2] = 456.0; | |
float _6_1_arr; | |
{ | |
_6_1_arr = _5_a[0][0] * _5_a[1][2]; | |
} | |
x = _3_z + _6_1_arr; | |
} | |
sk_FragColor = vec4(x); | |
} |