out vec4 sk_FragColor; | |
uniform vec2 h2; | |
uniform vec2 f2; | |
void main() { | |
sk_FragColor = vec4(-2.0); | |
sk_FragColor = vec4(-2.0); | |
float _2_cross; | |
{ | |
_2_cross = h2.x * h2.y - h2.y * h2.x; | |
} | |
sk_FragColor = vec4(_2_cross); | |
float _3_cross; | |
{ | |
_3_cross = f2.x * f2.y - f2.y * f2.x; | |
} | |
sk_FragColor = vec4(_3_cross); | |
} |