blob: 2809b1aa3531f628c77777c252cd4a873052b4e5 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec2 h2;
uniform vec2 f2;
void main() {
sk_FragColor = vec4(-2.0);
sk_FragColor = vec4(-2.0);
float _2_cross;
{
_2_cross = h2.x * h2.y - h2.y * h2.x;
}
sk_FragColor = vec4(_2_cross);
float _3_cross;
{
_3_cross = f2.x * f2.y - f2.y * f2.x;
}
sk_FragColor = vec4(_3_cross);
}