#version 400 | |
out vec4 sk_FragColor; | |
uniform vec2 h2; | |
uniform vec2 f2; | |
void main() { | |
float _0_cross; | |
{ | |
_0_cross = determinant(mat2(vec2(1.0, 2.0), vec2(3.0, 4.0))); | |
} | |
sk_FragColor = vec4(_0_cross); | |
float _1_cross; | |
{ | |
_1_cross = determinant(mat2(vec2(5.0, 6.0), vec2(7.0, 8.0))); | |
} | |
sk_FragColor = vec4(_1_cross); | |
float _2_cross; | |
{ | |
_2_cross = determinant(mat2(h2, h2)); | |
} | |
sk_FragColor = vec4(_2_cross); | |
float _3_cross; | |
{ | |
_3_cross = determinant(mat2(f2, f2)); | |
} | |
sk_FragColor = vec4(_3_cross); | |
} |