blob: 3bff79eb3c7fa6c0709dcb09fb57376604129b2b [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
if (sqrt(2.0) > 5.0) {
_out->sk_FragColor = float4(0.75);
} else {
discard_fragment();
}
int i = 0;
while (i < 10) {
_out->sk_FragColor *= 0.5;
i++;
}
do {
_out->sk_FragColor += 0.25;
} while (_out->sk_FragColor.x < 0.75);
for (int i = 0;i < 10; i++) {
if (i % 2 == 1) break; else continue;
}
return;
return *_out;
}