blob: 21dbc56bfa1e82f2718d9b1a9ff4d12b16e18887 [file] [log] [blame]
out vec4 sk_FragColor;
in vec4 src;
in vec4 dst;
void main() {
vec4 _0_blend_xor;
{
_0_blend_xor = (1.0 - dst.w) * src + (1.0 - src.w) * dst;
}
sk_FragColor = _0_blend_xor;
}