blob: 76e65c104dadad848331c20207aa6b00920acbac [file] [log] [blame]
#version 400
out vec4 sk_FragColor;
in vec4 src;
in vec4 dst;
void main() {
vec4 _0_blend_xor;
{
_0_blend_xor = (1.0 - dst.w) * src + (1.0 - src.w) * dst;
}
sk_FragColor = _0_blend_xor;
}