blob: 29313a4dc9015f18533d781940b8dd0d6ae87a31 [file] [log] [blame]
out vec4 sk_FragColor;
in vec4 src;
in vec4 dst;
void main() {
vec4 _0_blend_src_over;
{
_0_blend_src_over = src + (1.0 - src.w) * dst;
}
sk_FragColor = _0_blend_src_over;
}