blob: b8ae2ef026771b941de34e909f4915739ca7998d [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
float4 src;
float4 dst;
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
float4 _0_blend_src_out;
{
_0_blend_src_out = (1.0 - _in.dst.w) * _in.src;
}
_out->sk_FragColor = _0_blend_src_out;
return *_out;
}