blob: bbb41aa8167ac16a3d8963a6bbe2915aa4c01b11 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
float4 src;
float4 dst;
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
float4 _0_blend_src_in;
{
_0_blend_src_in = _in.src * _in.dst.w;
}
_out->sk_FragColor = _0_blend_src_in;
return *_out;
}