blob: bf5b46fdef2d2bf25a4da675e69f236a9d6f54db [file] [log] [blame]
out vec4 sk_FragColor;
in vec4 src;
in vec4 dst;
void main() {
vec4 _0_blend_src_atop;
{
_0_blend_src_atop = dst.w * src + (1.0 - src.w) * dst;
}
sk_FragColor = _0_blend_src_atop;
}