blob: 339376973d9eb162a13babd10b50c109a4803095 [file] [log] [blame]
out vec4 sk_FragColor;
in vec4 src;
in vec4 dst;
void main() {
vec4 _0_blend_screen;
{
_0_blend_screen = src + (1.0 - src) * dst;
}
sk_FragColor = _0_blend_screen;
}