blob: 4e8a29b5be01a0f1fe3dd9340a001c14bf5110ec [file] [log] [blame]
#version 400
out vec4 sk_FragColor;
in vec4 src;
in vec4 dst;
void main() {
vec4 _0_blend_plus;
{
_0_blend_plus = min(src + dst, 1.0);
}
sk_FragColor = _0_blend_plus;
}