blob: 28509bfd3e7111e37100a0940278764dcc7f3610 [file] [log] [blame]
out vec4 sk_FragColor;
in vec4 src;
in vec4 dst;
void main() {
vec4 _0_blend_lighten;
{
vec4 _1_3_blend_src_over;
{
_1_3_blend_src_over = src + (1.0 - src.w) * dst;
}
vec4 _2_result = _1_3_blend_src_over;
_2_result.xyz = max(_2_result.xyz, (1.0 - dst.w) * src.xyz + dst.xyz);
_0_blend_lighten = _2_result;
}
sk_FragColor = _0_blend_lighten;
}