blob: 8dec2693d3af7b3514e12f0686cce44b4cfc4f20 [file] [log] [blame]
out vec4 sk_FragColor;
in vec4 src;
in vec4 dst;
void main() {
vec4 _0_blend_dst_over;
{
_0_blend_dst_over = (1.0 - dst.w) * src + dst;
}
sk_FragColor = _0_blend_dst_over;
}