blob: a188d8db66f4d9f1ad3f4a8cf1bc96b8e47c73c8 [file] [log] [blame]
#version 400
out vec4 sk_FragColor;
in vec4 src;
in vec4 dst;
void main() {
vec4 _0_blend_dst_over;
{
_0_blend_dst_over = (1.0 - dst.w) * src + dst;
}
sk_FragColor = _0_blend_dst_over;
}