blob: 0fc0bdaebdc539ad9966d9c9fc62e3a39806c10c [file] [log] [blame]
out vec4 sk_FragColor;
in vec4 src;
in vec4 dst;
void main() {
vec4 _0_blend_dst_out;
{
_0_blend_dst_out = (1.0 - src.w) * dst;
}
sk_FragColor = _0_blend_dst_out;
}