blob: 7adfb7e307a9d79d771a60485c0f0c7fd0da4637 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
float4 src;
float4 dst;
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
float4 _0_blend_dst_in;
{
float4 _1_0_blend_src_in;
{
_1_0_blend_src_in = _in.dst * _in.src.w;
}
_0_blend_dst_in = _1_0_blend_src_in;
}
_out->sk_FragColor = _0_blend_dst_in;
return *_out;
}