blob: 5bd515f29795c1b1998971de08032cfff1b6409d [file] [log] [blame]
out vec4 sk_FragColor;
in vec4 src;
in vec4 dst;
void main() {
vec4 _0_blend_difference;
{
_0_blend_difference = vec4((src.xyz + dst.xyz) - 2.0 * min(src.xyz * dst.w, dst.xyz * src.w), src.w + (1.0 - src.w) * dst.w);
}
sk_FragColor = _0_blend_difference;
}