out vec4 sk_FragColor; | |
in vec4 src; | |
in vec4 dst; | |
void main() { | |
vec4 _0_blend_difference; | |
{ | |
_0_blend_difference = vec4((src.xyz + dst.xyz) - 2.0 * min(src.xyz * dst.w, dst.xyz * src.w), src.w + (1.0 - src.w) * dst.w); | |
} | |
sk_FragColor = _0_blend_difference; | |
} |