blob: a8347b7c12f7df7917ff4309209e8b33d0bce071 [file] [log] [blame]
out vec4 sk_FragColor;
in vec4 src;
in vec4 dst;
void main() {
vec4 _0_blend_darken;
{
vec4 _1_2_blend_src_over;
{
_1_2_blend_src_over = src + (1.0 - src.w) * dst;
}
vec4 _2_result = _1_2_blend_src_over;
_2_result.xyz = min(_2_result.xyz, (1.0 - dst.w) * src.xyz + dst.xyz);
_0_blend_darken = _2_result;
}
sk_FragColor = _0_blend_darken;
}