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/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef Sk3D_DEFINED
#define Sk3D_DEFINED
#include "SkPoint3.h"
#include "SkMatrix44.h"
void Sk3LookAt(SkMatrix44* dst, const SkPoint3& eye, const SkPoint3& center, const SkPoint3& up);
bool Sk3Perspective(SkMatrix44* dst, float near, float far, float angle);
void Sk3MapPts(SkPoint dst[], const SkMatrix44& m4, const SkPoint3 src[], int count);
#endif