|  | 
 | /* | 
 |  * Copyright 2006 The Android Open Source Project | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 |  | 
 | #ifndef SkComposeShader_DEFINED | 
 | #define SkComposeShader_DEFINED | 
 |  | 
 | #include "SkShader.h" | 
 |  | 
 | class SkXfermode; | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | /** \class SkComposeShader | 
 |     This subclass of shader returns the composition of two other shaders, combined by | 
 |     a xfermode. | 
 | */ | 
 | class SK_API SkComposeShader : public SkShader { | 
 | public: | 
 |     /** Create a new compose shader, given shaders A, B, and a combining xfermode mode. | 
 |         When the xfermode is called, it will be given the result from shader A as its | 
 |         "dst", and the result from shader B as its "src". | 
 |         mode->xfer32(sA_result, sB_result, ...) | 
 |         @param shaderA  The colors from this shader are seen as the "dst" by the xfermode | 
 |         @param shaderB  The colors from this shader are seen as the "src" by the xfermode | 
 |         @param mode     The xfermode that combines the colors from the two shaders. If mode | 
 |                         is null, then SRC_OVER is assumed. | 
 |     */ | 
 |     SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode = NULL); | 
 |     virtual ~SkComposeShader(); | 
 |  | 
 |     virtual size_t contextSize() const SK_OVERRIDE; | 
 |  | 
 |     class ComposeShaderContext : public SkShader::Context { | 
 |     public: | 
 |         // When this object gets destroyed, it will call contextA and contextB's destructor | 
 |         // but it will NOT free the memory. | 
 |         ComposeShaderContext(const SkComposeShader&, const ContextRec&, | 
 |                              SkShader::Context* contextA, SkShader::Context* contextB); | 
 |  | 
 |         SkShader::Context* getShaderContextA() const { return fShaderContextA; } | 
 |         SkShader::Context* getShaderContextB() const { return fShaderContextB; } | 
 |  | 
 |         virtual ~ComposeShaderContext(); | 
 |  | 
 |         virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE; | 
 |  | 
 |     private: | 
 |         SkShader::Context* fShaderContextA; | 
 |         SkShader::Context* fShaderContextB; | 
 |  | 
 |         typedef SkShader::Context INHERITED; | 
 |     }; | 
 |  | 
 | #ifdef SK_DEBUG | 
 |     SkShader* getShaderA() { return fShaderA; } | 
 |     SkShader* getShaderB() { return fShaderB; } | 
 | #endif | 
 |  | 
 |     virtual bool asACompose(ComposeRec* rec) const SK_OVERRIDE; | 
 |  | 
 |     SK_TO_STRING_OVERRIDE() | 
 |     SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkComposeShader) | 
 |  | 
 | protected: | 
 |     SkComposeShader(SkReadBuffer& ); | 
 |     virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | 
 |     virtual Context* onCreateContext(const ContextRec&, void*) const SK_OVERRIDE; | 
 |  | 
 | private: | 
 |     SkShader*   fShaderA; | 
 |     SkShader*   fShaderB; | 
 |     SkXfermode* fMode; | 
 |  | 
 |     typedef SkShader INHERITED; | 
 | }; | 
 |  | 
 | #endif |