|  | /* | 
|  | * Copyright 2014 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #if SK_SUPPORT_GPU | 
|  |  | 
|  | #include "gm.h" | 
|  | #include "SkCanvas.h" | 
|  | #include "SkColorShader.h" | 
|  | #include "SkPaint.h" | 
|  | #include "SkSurface.h" | 
|  |  | 
|  | namespace skiagm { | 
|  |  | 
|  | /* | 
|  | * This GM exercises SkCanvas::discard() by creating an offscreen SkSurface and repeatedly | 
|  | * discarding it, drawing to it, and then drawing it to the main canvas. | 
|  | */ | 
|  | class DiscardGM : public GM { | 
|  |  | 
|  | public: | 
|  | DiscardGM() { | 
|  | } | 
|  |  | 
|  | virtual uint32_t onGetFlags() const SK_OVERRIDE { return kGPUOnly_Flag; } | 
|  |  | 
|  | protected: | 
|  | virtual SkString onShortName() SK_OVERRIDE { | 
|  | return SkString("discard"); | 
|  | } | 
|  |  | 
|  | virtual SkISize onISize() SK_OVERRIDE { | 
|  | return SkISize::Make(100, 100); | 
|  | } | 
|  |  | 
|  | virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { | 
|  | GrContext* context = canvas->getGrContext(); | 
|  | if (NULL == context) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | SkISize size = this->getISize(); | 
|  | size.fWidth /= 10; | 
|  | size.fHeight /= 10; | 
|  | SkImageInfo info = SkImageInfo::MakeN32Premul(size); | 
|  | SkSurface* surface = SkSurface::NewRenderTarget(context, info); | 
|  |  | 
|  | if (NULL == surface) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | canvas->clear(SK_ColorBLACK); | 
|  |  | 
|  | SkRandom rand; | 
|  | for (int x = 0; x < 10; ++x) { | 
|  | for (int y = 0; y < 10; ++y) { | 
|  | surface->getCanvas()->discard(); | 
|  | // Make something that isn't too close to the background color, black. | 
|  | SkColor color = rand.nextU() | 0xFF404040; | 
|  | switch (rand.nextULessThan(3)) { | 
|  | case 0: | 
|  | surface->getCanvas()->drawColor(color); | 
|  | break; | 
|  | case 1: | 
|  | surface->getCanvas()->clear(color); | 
|  | break; | 
|  | case 2: | 
|  | SkColorShader shader(color); | 
|  | SkPaint paint; | 
|  | paint.setShader(&shader); | 
|  | surface->getCanvas()->drawPaint(paint); | 
|  | break; | 
|  | } | 
|  | surface->draw(canvas, 10.f*x, 10.f*y, NULL); | 
|  | } | 
|  | } | 
|  |  | 
|  | surface->getCanvas()->discard(); | 
|  | surface->unref(); | 
|  | } | 
|  |  | 
|  | private: | 
|  | typedef GM INHERITED; | 
|  | }; | 
|  |  | 
|  | ////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | DEF_GM( return SkNEW(DiscardGM); ) | 
|  |  | 
|  | } // end namespace | 
|  |  | 
|  | #endif |