blob: 5d84fc9b4821c0a201708bff099803106ed73140 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
float a;
float b;
float c;
float4 d;
float4 e;
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
_out->sk_FragColor.x = (refract(float2(_in.a, 0), float2(_in.b, 0), _in.c).x);
_out->sk_FragColor = refract(_in.d, _in.e, _in.c);
return *_out;
}