blob: 84151ca7c6cc1a6076a64bcdaf81f5768c3440d9 [file] [log] [blame]
out vec4 sk_FragColor;
in float a;
in float b;
in float c;
in vec4 d;
in vec4 e;
void main() {
sk_FragColor.x = refract(a, b, c);
sk_FragColor = refract(d, e, c);
}