blob: 664eacf30576ded13e4aabf49a0f8813263efc5a [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
float a;
float b;
float4 c;
float4 d;
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
float _skTemp0;
float _skTemp1;
_out->sk_FragColor.x = (_skTemp0 = _in.a, _skTemp1 = _in.b, _skTemp0 - 2 * _skTemp1 * _skTemp0 * _skTemp1);
_out->sk_FragColor = reflect(_in.c, _in.d);
return *_out;
}