blob: 3dc5825f8b102ee40efae7064cfad158380e226e [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
float2 a;
float4 b;
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
_out->sk_FragColor.x = float(packHalf2x16(_in.a));
_out->sk_FragColor.x = float(packUnorm2x16(_in.a));
_out->sk_FragColor.x = float(packSnorm2x16(_in.a));
_out->sk_FragColor.x = float(packUnorm4x8(_in.b));
_out->sk_FragColor.x = float(packSnorm4x8(_in.b));
return *_out;
}