blob: f524720aa55770b4178f512e5fbc3c157fd75d58 [file] [log] [blame]
out vec4 sk_FragColor;
in vec4 a;
in vec4 b;
in uvec2 c;
in uvec2 d;
in ivec3 e;
in ivec3 f;
void main() {
sk_FragColor.x = float(lessThan(a, b).x ? 1 : 0);
sk_FragColor.y = float(lessThan(c, d).y ? 1 : 0);
sk_FragColor.z = float(lessThan(e, f).z ? 1 : 0);
}