blob: 7e6914e9c32d0ffc68baec998eb7cf145c9efbf9 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
float a;
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
struct Globals {
int b;
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Globals globalStruct{{}};
thread Globals* _globals = &globalStruct;
(void)_globals;
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
_out->sk_FragColor.x = ldexp(_in.a, _globals->b);
return *_out;
}