| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| int a; |
| uint b; |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| |
| |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _outputStruct; |
| thread Outputs* _out = &_outputStruct; |
| int _skTemp0; |
| int _skTemp1; |
| uint _skTemp2; |
| _out->sk_FragColor.x = float((_skTemp0 = (_in.a), _skTemp1 = (select(_skTemp0, ~_skTemp0, _skTemp0 < 0)), select(int(clz(_skTemp1)), int(-1), _skTemp1 == int(0)))); |
| _out->sk_FragColor.y = float((_skTemp2 = (_in.b), select(int(clz(_skTemp2)), int(-1), _skTemp2 == uint(0)))); |
| return *_out; |
| } |