blob: 9f310188f42f93059df72158b7f00670077fd8c8 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
float a;
float b;
float c;
float4 d;
float4 e;
float4 f;
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
_out->sk_FragColor.x = ((((_in.c) * (_in.b) < 0) ? 1 : -1) * (_in.a));
_out->sk_FragColor = faceforward(_in.d, _in.e, _in.f);
return *_out;
}