blob: 87ae68358bcb2efe5075d2813fea0311636f0f98 [file] [log] [blame]
out vec4 sk_FragColor;
in float a;
in float b;
in float c;
in vec4 d;
in vec4 e;
in vec4 f;
void main() {
sk_FragColor.x = faceforward(a, b, c);
sk_FragColor = faceforward(d, e, f);
}