blob: 5ab8c12314c29a80da454d7042e4ac3e61d79050 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
float a;
float b;
float4 c;
float4 d;
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
_out->sk_FragColor.x = (_in.a * _in.b);
_out->sk_FragColor.x = dot(_in.c, _in.d);
return *_out;
}