blob: fca861bf50585b3880c48646311fc224c1a70fa9 [file] [log] [blame]
out vec4 sk_FragColor;
in float a;
in float b;
in vec4 c;
in vec4 d;
void main() {
sk_FragColor.x = distance(a, b);
sk_FragColor.x = distance(c, d);
}