blob: 7f3186b2ba42a1fd94a8d1884310e132af086322 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
struct Globals {
float4x4 a;
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Globals globalStruct{{}};
thread Globals* _globals = &globalStruct;
(void)_globals;
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
_out->sk_FragColor.x = determinant(_globals->a);
return *_out;
}