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skia
/
skia
/
d98454f8eaa822354b7c3df405e2e3e444fb4bc8
/
.
/
tests
/
sksl
/
shared
/
EmptyBlocksES2.glsl
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out
vec4 sk_FragColor
;
uniform
float
unknownInput
;
vec4 main
()
{
vec4 color
=
vec4
(
0.0
);
if
(
unknownInput
==
1.0
)
color
.
y
=
1.0
;
if
(
unknownInput
==
2.0
)
;
else
color
.
w
=
1.0
;
return
color
;
}