|  | /* | 
|  | * Copyright 2011 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #include "gm.h" | 
|  | #include "SkCanvas.h" | 
|  | #include "SkColorPriv.h" | 
|  | #include "SkShader.h" | 
|  | #include "SkSurface.h" | 
|  |  | 
|  | #include "SkColorMatrixFilter.h" | 
|  | #include "SkGradientShader.h" | 
|  |  | 
|  | static SkShader* make_opaque_color() { | 
|  | return SkShader::CreateColorShader(0xFFFF0000); | 
|  | } | 
|  |  | 
|  | static SkShader* make_alpha_color() { | 
|  | return SkShader::CreateColorShader(0x80FF0000); | 
|  | } | 
|  |  | 
|  | static SkColorFilter* make_cf_null() { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | static SkColorFilter* make_cf0() { | 
|  | SkColorMatrix cm; | 
|  | cm.setSaturation(0.75f); | 
|  | return SkColorMatrixFilter::Create(cm); | 
|  | } | 
|  |  | 
|  | static SkColorFilter* make_cf1() { | 
|  | SkColorMatrix cm; | 
|  | cm.setSaturation(0.75f); | 
|  | SkAutoTUnref<SkColorFilter> a(SkColorMatrixFilter::Create(cm)); | 
|  | // CreateComposedFilter will try to concat these two matrices, resulting in a single | 
|  | // filter (which is good for speed). For this test, we want to force a real compose of | 
|  | // these two, so our inner filter has a scale-up, which disables the optimization of | 
|  | // combining the two matrices. | 
|  | cm.setScale(1.1f, 0.9f, 1); | 
|  | SkAutoTUnref<SkColorFilter> b(SkColorMatrixFilter::Create(cm)); | 
|  | return SkColorFilter::CreateComposeFilter(a, b); | 
|  | } | 
|  |  | 
|  | static SkColorFilter* make_cf2() { | 
|  | return SkColorFilter::CreateModeFilter(0x8044CC88, SkXfermode::kSrcATop_Mode); | 
|  | } | 
|  |  | 
|  | static void draw_into_canvas(SkCanvas* canvas) { | 
|  | const SkRect r = SkRect::MakeWH(50, 100); | 
|  | SkShader* (*shaders[])() { make_opaque_color, make_alpha_color }; | 
|  | SkColorFilter* (*filters[])() { make_cf_null, make_cf0, make_cf1, make_cf2 }; | 
|  |  | 
|  | SkPaint paint; | 
|  | for (auto shProc : shaders) { | 
|  | paint.setShader(shProc())->unref(); | 
|  | for (auto cfProc : filters) { | 
|  | SkSafeUnref(paint.setColorFilter(cfProc())); | 
|  | canvas->drawRect(r, paint); | 
|  | canvas->translate(60, 0); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | DEF_SIMPLE_GM(color4f, canvas, 1024, 260) { | 
|  | canvas->translate(10, 10); | 
|  |  | 
|  | SkPaint bg; | 
|  | // need the target to be opaque, so we can draw it to the screen | 
|  | // even if it holds sRGB values. | 
|  | bg.setColor(0xFFFFFFFF); | 
|  |  | 
|  | SkColorProfileType const profiles[] { kLinear_SkColorProfileType, kSRGB_SkColorProfileType }; | 
|  | for (auto profile : profiles) { | 
|  | const SkImageInfo info = SkImageInfo::Make(1024, 100, kN32_SkColorType, kPremul_SkAlphaType, | 
|  | profile); | 
|  | SkAutoTUnref<SkSurface> surface(SkSurface::NewRaster(info)); | 
|  | surface->getCanvas()->drawPaint(bg); | 
|  | draw_into_canvas(surface->getCanvas()); | 
|  | surface->draw(canvas, 0, 0, nullptr); | 
|  | canvas->translate(0, 120); | 
|  | } | 
|  | } |