blob: abc04672219b27a1b069ef7e36d0bc4a62ae0a3b [file] [log] [blame]
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkPromiseImageTexture_DEFINED
#define SkPromiseImageTexture_DEFINED
#include "../private/GrResourceKey.h"
#include "GrBackendSurface.h"
#if SK_SUPPORT_GPU
/**
* This type is used to fulfill textures for PromiseImages. Once an instance is returned from a
* PromiseImageTextureFulfillProc it must remain valid until the corresponding
* PromiseImageTextureReleaseProc is called. For performance reasons it is recommended that the
* the client reuse a single PromiseImageTexture every time a given texture is returned by
* the PromiseImageTextureFulfillProc rather than recreating PromiseImageTextures representing
* the same underlying backend API texture.
*/
class SK_API SkPromiseImageTexture {
public:
SkPromiseImageTexture() = default;
SkPromiseImageTexture(const SkPromiseImageTexture&) = delete;
explicit SkPromiseImageTexture(const GrBackendTexture& backendTexture);
SkPromiseImageTexture(SkPromiseImageTexture&&);
~SkPromiseImageTexture();
SkPromiseImageTexture& operator=(const SkPromiseImageTexture&) = delete;
SkPromiseImageTexture& operator=(SkPromiseImageTexture&&);
const GrBackendTexture& backendTexture() const { return fBackendTexture; }
bool isValid() const { return SkToBool(fUniqueID); }
void addKeyToInvalidate(uint32_t contextID, const GrUniqueKey& key);
uint32_t uniqueID() const { return fUniqueID; }
#if GR_TEST_UTILS
SkTArray<GrUniqueKey> testingOnly_uniqueKeysToInvalidate() const;
#endif
private:
SkSTArray<1, GrUniqueKeyInvalidatedMessage> fMessages;
GrBackendTexture fBackendTexture;
uint32_t fUniqueID = SK_InvalidUniqueID;
static std::atomic<uint32_t> gUniqueID;
};
#endif
#endif